![]() Bugfix: Fixed massive dropdown box item issues when massive GUI scaling (above 100%/double) is used. Bugfix: Fixed TV and Internet marketing date mismatches. Bugfix: Fixed issue that was causing incorrect new generation when using refit system. Engine: Help->Manual now directs to the Japanese Wiki when playing in Japanese Bugfix: Fixed Redesign button issues in RnD->Modify->Components Bugfix: Fixed contract prices not updating when changing contracts. Bugfix: Fixed Districting Tutorial's title bar text. Just a little tech talk for those who are interested. I am using Unit圓D for AeroMogul's graphical client. However, it is just an economic engine, whereas Beardgine I and II were entire game engines specifically designed for GearCity. It is the next iteration of the economics engine found in GearCity's Beardgine I and Beardgine II. It is called Beardgine III Economic Engine. I am now working on the economics engine for the game. So instead, you'll get a couple of screenshots. ![]() I would love to share an early teaser trailer, but the Russian invasion of Ukraine has hampered artwork production. The graphical client, including airports, routes, and the first iteration of some of the UI, is complete. I'm pleased to report that progress is going very well. AeroMogul is an airline management business simulator. (Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums.Īs some may know, I have spent the last 6 months working on our next game, AeroMogul. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go. But there are a few moderate and small bug fixes.ĭepending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release. This update is another bug-fix patch of things submitted to me over the last few months. The higher your selling price, the fewer people who can afford to buy it.Version 2.0.0.8 is now out. Please note, you should never charge more than 5 times the Per Capita Income for the selected city. You will ship vehicles from factories in cities within the shipping distance.įinally, to sell a vehicle model, set the price in the text box under “Sales Price” and hit the Red glowing “Apply” button to save the changes. If you need to adjust how far away you ship vehicles from, click the “Shipping Distance” button. If it is not already, select your vehicle from the upper list. This allows you to see what your competitors are pricing their vehicles at and the amount they are selling. The bottom list is the competition for the selected vehicle model type in that city. ![]() Selecting a vehicle will give you extra costs and inventory data on the right panel. This also includes how much you are selling the models for and the number of vehicles you sold the previous month. The upper list is the vehicle models you have available to sell. It is here you set the sales prices for your vehicles. When you have found a city, click the Red Glowing “Select” button on the “City Information” window.ģ5. We recommend for new players to start in a North American or Western European city with a “Population” greater than 1 million and a high “Per Capita” income. This distribution of wealth is why choosing a larger city to start in is important, especially before the year 1920. Half of the buyers make less than the “Per Capita” rate, while less than 25% of the buyers make twice the “Per Capita” rate. Therefore, the higher a “Per Capita” value is, the more potential sales. A typical household will spend their yearly income purchasing a vehicle every 3 to 8 years. ![]() “Per Capita” is the average amount of income a single family makes in a year. This is especially important before 1920. As such, you should focus on selling vehicles in larger cities where more people are buying vehicles. The fewer people in a city or territory, the fewer vehicles sold there, if any at all. This is the “City Information” window.įor new players, the two critical details to look at are the “Population” and “Per Capita” figures.Ĭoncerning “Population,” only a limited number of households are purchasing new vehicles at any given time. ![]()
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